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I follow a lot of interesting people on Twitter. For better or worse, a lot of them have morphed into link-posters, so there’s a lot of interesting stuff coming my way, too much to read right there and then. In 2009 I described how I get through tweeted links. Since then tools have come and [...]
Jeg begynner å bli ganske lei av å lese bloggposter som “Derfor bør du bruke sosiale medier internt i organisasjonen” og “Tre enkle steg for bedre samhandling”. Men det er vel bare prisen man betaler for å være tidlig ute. Og ulempen er: om de som kan, ikke deler, så leser folk bare innleggene til [...]
IxDA Oslos marsmøte ble vårt beste hittil. Stor takk til Einar, Sigrun, Vigleik, Eivind, Even og Eli for fantastiske prestasjoner. Under har jeg samlet litt av det de presenterte. I. Einar Sneve Martinussen | Immaterials: Light painting WiFi Einar Sneve Martinussen er designer, forsker og doktorgradsstudent ved Arkitektur- og designhøgskolen i Oslo. Du husker kanskje [...]
Tidligere i sommer meldte den globale UXnet-organisasjonen oppbud. Her i Oslo her vi nær mer enn 800 medlemmer og skulle selvsagt drive videre, så jeg tok en prat med Niklas Mortensen og Lucas Cueni som dro i gang IxDA Oslo i fjor. Resultatet ble at vi slo oss sammen og stiftet IXDA Oslo som forening [...]
I’ve been on paternity leave for a few months now and have finally found the time to re-read, dissect and compare some of the books on networks, collaboration, participation and crowdsourcing that I’ve been reading these past five years. Here’s my reading list for those who want to understand Enterprise 2.0, its foundations and drivers: [...]
Hva er designernes utfordring/rolle i fremtiden? På Designdagens 15×15-sesjon delte jeg (og 14 andre norske designere) den største utfordringen som venter oss som utøvere og bransje. Hva er den? Deltakelse. Nå som det er praktisk mulig å involvere brukere, kunder, borgere, naboer, meningsfeller og -motstandere i vårt arbeid, hvordan attnytter vi innspill og deltakelse? Hvordan [...]
When Jørgen and I were working on Geoloq.us in 2005, we prototyped the use of EAN barcodes, Semacodes, Shotcodes and QR-codes for marking locations and embedding messages. At the time, cameraphones were rare and cheap mobile data access unheard of, so we decided against using 2D barcodes in our app. Five years later cameras and [...]
When the purpose and method of a product is hard to explain, we ask “What is this for? Why does it exist?” What is the purpose of Buzz? Perhaps Hank Williams said it best: to make Google look social. Buzz was shaped by many forces. Were it a car, we might compare it to an [...]
I came across the list below some time ago. It’s from a Gartner presentation by Ray Valdes on the business value of user experience. Ironically, the slide deck was in desperate need of graphic design love. Anyway, the list chronicles an apparent evolution of design approaches over the last decade or so. Here goes: Designer-driven: [...]
Tammy’s talk starts at 3:15. The player controls are awful, but the talk is excellent.
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